![]() Your ZombieSpawnMap should be saved in BMP format. Size for a one cell map= 300x300 for both. Your BaseMap and Veg map should be saved in PNG format. Step 2: Create your Vegetation Map (The types of Plants/Tree's and Ground Coverage your map will have) Step 1: Create your BaseMap(Roads,Basic Terrain). These instructions are going to assume you are creating a 1x1 Cell map. This Tiles folder is the one you will use for generating lot's when asked.) (Extract the zip file into the Zomboid Mapping Folder,there will be a folder named Tools created, inside that folder will be another called Tiles. Tiles -Tools (This is where you have your Tile Definitions from the Tiles-May-25-2015.zip ZomboidMapTools1_1.zip that will be props/textures). TmxWorld (This is where your saved map from the PNG/BMP Basemap/Vegetation Map will save too). Output (This is where you will find your lot files(map you made) after clicking generate lots in WorldEd). Buildings (this is where you will store building files for the Building Editor). ![]() SubFolders found in Zomboid Mapping Folder: Mapzoidv060exe.zip (Optional if you do not want to make your own maps for layout/vegetation). ZomboidMapTools1_1.zip (2014 tiles that work) Maybe later I'll pretty this up, but for now enjoy! I apologize for any typos! I've included some links to tools and tutorials that helped me better understand this as well. At which point I think I finally have a good grasp of everything up to the point of testing. I spent 3 days scouring the web for videos and tutorials to learn as much as I could. I'm one of those people, who before I commit to something I want to understand the process to see limitations. ![]() Zomboid Mapping Instructions.txt (New Download link for Txt file Tutorial)^^^^^ This is a basic guide to get people from Veg Map to testing their Custom Map in PZ. I have modified the tutorial to reflect this! If someone knows of a fix for 2015 tiles please let me know. UPDATE:Tiles for 2015 didn't work for me or BlackBeard so I linked to 2014 tiles which still work. ![]()
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